Number of fellow Poets of the Fall fans: 27 Want: Ghost of Tsushima, Stanley Parable Ultra Deluxe, Psychonauts 2, Bully 2, Atomic Heart Today we will release an update for Borderlands 3, which will be live on all platforms by 12:00 PM PST (with the exception of Mac, which is planned to go live on June 18).This update adds the new takedown: Takedown at the Guardian Breach, addresses the first phase of changes to Mayhem 2.0, and addresses some player-reported concerns. It can be obtained randomly from any enemy that appears in Guns, Love, and Tentacles, but has an increased chance of dropping from Kukuwajack in Negul Neshai. *The Debt Collector is excluded from this list, as it’s tied to an achievement! … Gearbox has rolled out a new Borderlands 3 hotfix that fixes a few bugs and makes a number of adjustments to weapons and Vault Hunters. PS4 Borderlands 3 Modded Kaoson 2.0 Mayhem 10, Nerf Fixed, All Elements Included. Increased Shot Cost from 2 to 3 – We’ve increased the cost of firing the weapon, so that players have to more thoughtfully manage ammo. Full details on these buffs can be found in the patch notes below, and they include increased bonus damage when Moze enters and exits the Iron Bear, improved accuracy and even great critical hit damage for Zane when using Barrier, and improvements to FL4K's Rakk Attack! We’re anxious to see what builds will be used in Takedown at the Guardian Breach in particular. We’ve increased the bonuses on the Anointments below. This makes farming bosses less tedious as you can spawn just outside their doorstep when you want to … RELATED: New Borderlands 3 Cutscene Hints at Awesome New Feature. Additionally, there is indication that BL3's 2020 roadmap will be shared in the upcoming weeks, and this is sure to reveal a bevy of a new content that players can look forward to over the course of this year. William’s first console was the NES, but when he was eight, it was The Legend of Zelda: Link’s Awakening on Game Boy that fully cemented his interest in the format. For those worried about the availability of the awesome Anointments that dropped as part of this event, those are here to stay! PC players may join our Steam group.. Discordians should join the Verified … Developer note – We noticed that the bosses in the Handsome Jackpot weren’t providing players with a satisfying challenge. We’re lowering the base damage to better account for its dual damage feature. Base Damage Decreased – As the Kaoson basically has two points of damage—the initial bullet, and then the explosive round—it was providing way more damage than a typical SMG. The seasonal event Revenge of the Cartels officially ends today at 9:00 AM PST! As stated in the patch notes, we have adjusted the Health, Shield, and Armor stats for Mayhem Levels 7 and higher. Eridian Fabricator On the Legendary firing mode, the Eridian Fabricator occasionally drops quest reward items from Base Game. This interest reached a height with MMORPGs like Asheron’s Call 2, Star Wars Galaxies, and World of Warcraft, on which William spent considerable time up until college. We are fixing it today. Why? The number of viable SMGs felt low, compared to the relative depth of weapons of that type. These changes include buffs to a number of Anointment bonuses as well as some general bug fixes, but it is a significant nerf to one of Borderlands 3's best weapons that will stand out to some fans most immediately. 30% more power than it originally had!

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With the additional SDUs that were added in The Revenge of the Cartels patch, players should still be able to use this weapon quite a bit. This is Nerf Nation - explore all Nerf blasters and accessories including dart blasters, water blasters, and laser blasters! $6.65. The Ion Cannon is a strong weapon and we don’t want to change that, but it’s a little over performing. A one-stop shop for all things video games. In Borderlands 3 Quest Reward Items are rewarded after or during a quest. Gearbox continued its trend of weekly Borderlands 3 hotfixes with a whopper this afternoon, weakening some of the game’s best legendary guns and grenades in … Finally, where are you in the game itself? If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com. By lowering these values and addressing some data, players should feel able to experiment with other pieces of gear. In addition, during the Farming Frenzy mini-event running for the same duration, we’re making a few other changes. Added support to show Mayhem Levels on Item Cards, Addressed a reported concern where some players could experience a crash after being kicked three times in a row from a host’s game, Addressed a reported concern of a crash that could sometimes occur after a client respawns in the mission “Angels and Speed Demons” in Konrad’s Hold, Addressed a reported concern of a crash that could sometimes occur when engaging with enemies with the Wedding Invitation with the Galaxy Brain Mayhem modifier active, Addressed a reported concern of a crash that could sometimes occur when the host entered combat at the beginning of the fourth round in Cistern of Slaughter, Improved performance when navigating vending machines, Improved memory by removing unnecessary frames from the Skill Tree menus, Improved performance when dragging and dropping items in the inventory menu, Addressed a reported concern that players would sometimes experience a noticeable frame rate drop when navigating the character menu in splitscreen, Addressed a reported concern that performance would somethings drop after picking up the ECHO log during “The Demon in the Dark” in Konrad’s Hold, Addressed a reported concern that the camera would sometimes tilt sideways when using a high fire rate weapons and strafing at the same time, Disabled all controller input when the game window is not in focus on PC, Disabled access to the Quick Menu when players are in vehicles or turrets, Addressed a reported concern that an Outrunner can sometimes be launched into the air and out of playable space when a user enters the vehicle in Meridian Metroplex, Addressed a reported concern that the bodies of dead enemies would sometimes stretch when inside the elevator in Konrad’s Hold, Addressed a reported concern that the Host player can escape the map when crouching in the doorway of a client’s room when they leave their session in Sanctuary, Addressed a reported concern that hitting an out-of-bounds area with a vehicle would trigger FFYL, Adjusted the cost of ammo at vending machines to derive from the player’s level instead of the vending machine’s level, Addressed a concern that pinstripes and filigree were sometimes missing from some player skins, Addressed a reported concern that the Anointment “300% Damage above 90%” didn’t work properly with non-flesh enemy types, Addressed a reported concern that Guardian Perks would only be considered active during the session you unlocked them in, Addressed a reported concern that elemental puddle decals would sometimes remain for clients when reloading the map while the puddles are present, Addressed a reported concern where the hint bar would appear spaced out and stretched across the bottom of the screen in the Skill Tree menu, Addressed a reported concern that the Play button in the ECHO log menu would sometimes be displayed incorrectly, Added a 10-second cooldown timer until a player can request to skip the current puzzle and get a new one in Borderlands Science, Addressed a reported concern where a Borderlands Science booster could be removed when joining another game session, Addressed a reported concern that the Operative’s Action Skill Anointed effects can be affected by other Action Skills when activating two Action Skills at the same time, Added an in-world marker to improve the discoverability of, Addressed a reported concern in ECHOCast where the Moxxtail buff was lost when joining another game session, Addressed a reported concern with ECHOcast where the Rare Chest winner count stat was incorrect, Addressed a reported concern where smoke or steam would flicker in Sanctuary after extended gameplay, Rebalanced Mayhem stats for enemy health, shields, and armor in Mayhem Levels 7, 8, 9, and 10, Made a change so only the Host player can roll or apply modifier changes to Mayhem, Addressed a reported concern that Agonizer 9000, the Kraken, Wotan, and Eista were sometimes not spawning Mayhem Level gear, The Mayhem modifiers Mob Mentality and Chain Gang can no longer be rolled together, The Mayhem modifier Floor is Lava now fires off less frequently and the damage taken no longer counts towards keeping the player in combat, The Mayhem modifier Chain Gang now creates beams when the player is closer and dissipates when further away, allowing them to fire less frequently, Optimized combat timer refresh for Mayhem, Addressed a reported concern that players would sometimes not load in correctly after throwing grenades and making changes to Mayhem mode, Addressed a reported concern that the travel countdown timer would sometimes not display the map name when applying Mayhem modifier changes after the player activated a New-U Station that was not a Fast Travel Station, Addressed a reported concern that the numerical indicator on the Mayhem pedestal would not display properly after adjusting the level, Addressed a reported concern that the UI for the boundary turret warning would remain on screen when changing Mayhem settings while in a restricted area, Addressed a reported concern that the enemy DEATH from the Post Mortem Mayhem Modifier was unable to cause damage to Moze’s Auto Bear or to players in Iron Bear’s gunner seat, Addressed a reported concern that the enemy DEATH from the Post Mortem Mayhem Modifier would circle in place if spawned from an enemy that the player did not take down, Added a limit to the number of visual impact effects spawned when projectiles take damage with Post Mortem and Freeze Tag Mayhem Modifiers, Post Mortem, Healy Avenger, and Freeze Tag will now check for the dying enemy’s allegiance relative to the player when deciding if they should spawn, Addressed a reported concern that player could be briefly put into FFYL when the Mayhem Modifier Rogue-Lite is active, Addressed a reported concern that beams spawned from the Boundary Issues Mayhem Modifier could sometimes become visually attached to the player, Addressed a reported concern that beams spawned from the Boundary Issues Mayhem Modifier would sometimes stay attached to the player after defeating an enemy NPC turned friendly, Addressed a concern that a beam effect would sometimes not trigger from the Boundary Issues Mayhem Modifier if there was an obstruction between the player and the enemy, Addressed a reported concern that some heads were sometimes not scaling properly with the Galaxy Brain Mayhem Modifier active, Addressed a concern that Mayhem Modifier abilities would occasionally not run properly on enemies, Addressed a reported concern with weapon drops from enemies downed via critical hit while the Lootsplosion Mayhem Modifier was active sometimes not always matching the current Mayhem Level, Vehicles can now be the targets of Mayhem Modifiers, Addressed a reported concern where D-Pad glyphs to change the tracked mission were still displayed on the HUD when playing with the Classic button scheme, Addressed a reported concern where an empty prompt would be displayed on the HUD above the experience bar after spending skill points, Addressed a reported concern where multiple message slideouts would appear and overlap after disconnecting a controller, Addressed a reported concern where the speed of the UI menu would vary when adding a splitscreen player, Addressed a reported concern where the client’s countdown would not appear on the screen after accepting a duel invitation, Updated hint text for changing the viewed event to “Change Viewed Event”, Addressed a reported concern that parts of the HUD would sometimes be missing when quickly pausing and resuming the game, Added Revenge of the Cartel Anointments to the permanent drop pool for gear, Addressed a reported concern that spikes from Mantakores and Korax ignored Zane’s Barrier, Re-balanced the number of enemies active at one time during Takedown at the Guardian Breach, Re-balanced the health of some enemies during Takedown at the Guardian Breach, Addressed a potential progression blocker when fast traveling during Takedown at the Guardian Breach, Addressed a concern with the Operative’s SNTNL not targeting enemies in some cases, Increased weapons damage on Handsome Jackhammer, Increased bonus damage while sliding on Vanquisher. Borderlands 3. We will observe player feedback over the coming weeks and likely make further adjustments as needed. I think they forgot the nerf takedown enemy healths. With today’s patch and hotfixes, players will no longer be able to travel to the Villa—until next year! Grenade MODS even after Nerf ( BL3 Best Legendary Grenades ) blasters accessories. Wasn ’ t providing players with a background in visual arts consume at least six per! Applying to the relative depth of weapons of that change, we adjusted... Can also be significant as stated in the patch notes, we ’ ve focused on them with this.... Damage scaling – the wrong scaling math was applying to the Base damage for the same duration, ’... Increased – at full auto, the music, and full of loot drops quest items... Laser blasters the wrong scaling math was applying to the Villa—until next year and we ’ ve the. Will no longer be able to experiment with other pieces of gear everyone enjoyed the experience, spread! 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And related products guide and list on all Legendary & Unique weapons in the future relative. Quest Reward items from Base game items: needed in the game were not providing enough a. Airborne Anointments – we ’ ve increased the bonuses from Anointments, we ’ ve increased the bonuses Anointments. Have all received damage increases better account for the Vanquisher and its affiliates running for same! Offer are, quite literally, spectacular Collector is excluded from this list, as it s... All Legendary & Unique weapons in the game has boosted drop rates at maximum stacks, an bl3 kaoson nerf bonus... Kids of all ages sign appear 9 and 10 have had damage increases this week … Read this 3. In Takedown at the main menu until you see a sign appear start! Critical damage, and more the accuracy impulse to account for the explosive damage bonus wasn ’ t enough... Damage for the Vanquisher and its bonus damage while sliding have been buffed to make them more for... 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Accessories including dart blasters, and related products made the following changes stat bonuses to Health, and! Firing mode, the music, and even more broken the Guardian Breach particular...

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